The goal
The goal of this prototype is to see if I could recreate some of the well know world map designs that are currently out there. The once I've looked at for this project are Crash Bandicoot and Super Mario Bros. Both have their own way of displaying and guiding the player over the world map and I wanted to see if I could combine them into one and the same world map style.
To give an example here are two inspiration images I've used that I want to try and recreate in Unity. First off is the one being used in Crash Bandicoot 4: It's About TIme.

As you can see the path goes towards the next objective(s) and once it reaches that, the next level node gets activated. If it is hidden as seen from the second path being activated, the path displays the itself the same way as the previous one, but the next node slowly displays itself before being activated.
The next one I drew inspiration from was New Super Mario Bros U Deluxe.

Similar to Crash Bandicoot, the next node will get activated once the path decoration is done playing. What I like about this approach is the way it gets displayed. Instead of displaying a few stripes towards your next node and then activating it, the world physically changes, creating a path for you to the next node. This gives a more lively feeling to the world you're playing in and really keeps you immersive with the experience.
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