Devlog 1

Made by: Stefan Vandenboorn

What is the problem I want to solve?

How do I create a cinematic overview of the world the user interacts with so that they can see up close their progress and changes while also getting more immersive with their world. Should this be done by creating a custom camera script or make use of some of Unity's available tools available in the package manager?

How will/did I solve this:

(Library and Lab)

By making use of Unity’s documentation about Cinemachine and tutorials online of people explaining how Cinemachine works, I want to create a cinematic overview shot of the area with a camera and go through it. These are the sources I've used to come up for a solution:

What is the result?

How I've managed to make this work was pretty straight forward, I've first created a dolly with track object in my scene and lay-out a path that the camera should be following by making use of way points. I've then created a script that makes the camera move with a certain speed over the track towards the first available way point. Once this way point has been reached it gets the next way point and starts moving towards it until the final way point has been reached. They way how I've set this up in the inspector looks like this.

This is the way the code is setup in the follow path script based on what I've explained above.

What is the quality of the result?

I’ve asked my teammates if this approach was the way we want to keep using or that we should look for a different method. They were quite happy with the result and that I should continue using and experimenting more with Cinemachine for the project.

What is the next step?

Now I want to see if I can create focus points while the cinemachine is following along the track and when it hits the trigger the camera changes its view from the track to the focus point. Once they leave the trigger area the camera’s focus point turns back to the track it follows.

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